While the game play features of Trainz Driver, which many new and casual users first focus upon provides the first rush of Trainz addiction-taking on the difficult task of taming 3500 metric tons of cargo has its challenges and rewards, after all, the long term habit forming attractive focus of the software is using the software's modules and external applications to create and share things which are new. Unlike a typical dwelling, want-a-be model railroaders don't need modeling skills, a whole basement and ages of time to satisfy the itch to do model railroading, or drive realistically modeled locomotives. The game system is extensible and has a large active user base creating new content and capabilities in true co-operative international effort. Trainz 1.0 and the Microsoft Train Simulator (MSTS) were released within months of one another in 2001-one released by a small company headed by railfans (and veteran model railroaders), the other by a large corporation with deep pockets-but the well funded one never had a second release, the other grew and progressed into a family of released retail versions and having over a 650,000 registered users (and millions of sales over and above that since old users generally upgrade eventually) serving a true world wide market. Trainz strength is that it can and does allow the user base to further the tools available to all-it has an active user base working to expand the product abilities and user options-as well as the game companies programmers. TRAINZ is a series, a family of ' virtual reality' Model Railroad Simulators-each full version something of a step up in complexity and capabilities from the previous release and each more complicated and involved than the average computer game since the simulators are user extensible and game software can be used to create new worlds and rules about how things work in the Trainz virtual worlds.
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